Ed.D., Teachers College, Columbia University (2009)
Ed.M., Teachers College, Columbia University (2003)
M.A., Teachers College, Columbia University (2001)
B.B.A., University of Michigan (1999)
First Year Seminar: Technology And Social Change
Master'S Seminar In Adolescence Education
Philosophy Of Technology
Research And Evaluation Of Educational Technology
Technology And Instructional Design
Theories Of Second Language Acquisition; Socio Cultural Considerations
Video games and social interaction, video games and language learning, digital literacies, gamification
Hung, A. C. Y. (2011). The Work of Play: Meaning-making in Videogames. New York, NY: Peter Lang.
Hung, A. (2013). Situated play: Instruction and learning in fighter games. In Lankshear, C. and Knobel, M. (Eds.). A new literacies reader: Educational perspectives. (pp. 321-352). New York, NY: Peter Lang.
Varenne, H., Andrews, G. Hung, A. C. Y., and Wessler, S. (2013). Polities and politics of ongoing assessments: Evidence from video-gaming and blogging. In Tannen, D. and Trester, A. M. (Eds.). Discourse 2.0. (pp. 27-45). Washington, D.C.: Georgetown University Press.
Hung, A. C. Y. (2010), Participation at the periphery: Boundary-crossing competence in massively-multiplayer online games. Journal of Virtual Worlds and Education, 1, 111-135.
Hung, A. C. Y. (2015). Political talk among adolescents on Xbox Live. In National Communication Association Conference. Las Vegas, NV.
Bauler, C. and Hung, A. C. Y. (2015). “Now you are talking”: Online forum discussions inside and outside the language classroom. In International Linguistic Association Conference. New York, NY.
Hung, A. C. Y. (2013). Video and Conversational Analysis Classroom Ethnography. In On the Future of Anthropology in Schools of Education. New York, NY.
Hung, A. C. Y. (2012). Adolescents and boundary-crossing competence in massively multiplayer online role-playing games. In American Educational Research Association. Vancouver, BC, Canada.
Hung, A. C. Y. and Scipio, D. (2012). Screen-sharing and joint attention work as literacy practice. In Literacy Research Association. San Diego, CA.
Hung, A. C. Y. (2012). Collaboration and problem-solving in a complex project space. In National Communication Association. Orlando, FL.
High Impact Practice (HIP) Grant. #7,320. A collaboration with faculty across the university on using gamification in online learning.
Faculty Development Grant. $3013.23. To compare the way Chinese and non-Chinese speakers describe and navigate spatial relationships in the physical and virtual world.
Editorial board member, International Journal of Game-based Learning, 2012-present