Course Search
Open only to students in the M.s. in computer science, or with special permission Students will learn how game-related elements can be incorporated into commercial products and services, investigate the core psychological and societal drives that motivate and engage players, synthesize these factors in game design frameworks, and design applications that engage players according to these principles. Students will:1. List examples of game-related elements present in non-game applications. This will be assessed by Quiz 1 and the final examination. 2. Analyze the strengths and weaknesses of current attempts at gamification. This will be assessed by Quiz 1 and the final examination. 3. Describe game design frameworks incorporating gamification. This will be assessed by Quiz 2 and the final examination. 4. List and describe factors that impact player engagement (including senses of empowerment and ownership, social influence, and personalized experiences. This will be assessed by Quiz 2, Quiz 3, and the final examination. 5. Design applications that incorporate gamification. This will be assessed by the final examination.
*The learning goals displayed here are those for one section of this course as offered
in a recent semester, and are provided for the purpose of information only. The exact
learning goals for each course section in a specific semester will be stated on the syllabus
distributed at the start of the semester, and may differ in wording and emphasis from those shown here.
View Other Sections of this CourseGamification (CSC-637)